For the casual observer, students in Dr. Brooke Envick’s Creativity and Innovation class spend their time goofing around. 毕竟,他们的学期包括创造和玩棋盘游戏。 虽然玩得开心当然是他们学习的副产品,但还有更多的事情要做。 这些学生所需要的学习水平,正是他们即将进入的竞争日益激烈的市场所需要的。
According to Dr. Envick, professor of management at the University of Nebraska at Kearney, students tend to “lose creative confidence” as they age. 认识到这一点,她战略性地为她的mgt405 -创造力和创新课程创建了一个单元,重点是帮助学生了解如何将自己的优势与同龄人的优势结合起来。 为了准备成为未来职业团队的一员,学生们在学期结束时完成一个合作项目,这有助于他们的自信心飙升。
Envick博士需要了解她的每一个学生,然后才能成功地促进他们的学习。 要做到这一点,她首先要确定自己的优点和缺点。 她从考夫曼创造力领域调查的50个问题中获得的这些数据,对她为这个长达一个学期的项目组建小组至关重要。 收集结果后,她可以将每个学生分为五个类别:日常/自我、学术、表演、机械/科学和艺术。 这不仅有助于她在课堂上创建异质群体,以反映工作场所,而且这些信息也与她的学生分享,以帮助他们了解自己是谁,作为学习者和潜在的员工。 She states these results help her students understand how they can “add value to the game through (their) creative strengths” as well as learn to work with peers whose strengths differ from their own.
一旦小组发展起来,就会有一个严格的循序渐进的过程来引导学生完成这个单元。 这些步骤要求他们遵循从概念创造力到功能创造力的路径,因为他们提出了最初的想法,并最终以桌面游戏设计的形式执行。 最后,由于视觉创意,原型得以实现。
这个项目变得不仅仅是一种获得及格分数的手段。 当学生们作为个体在一个小组中一起工作时,他们学会了透明。 According to Dr. Envick, students learn that “in the workplace everyone sees what you contribute” which leads to them gaining much more than a grade in her class. 在课程结束时,他们不仅会得到同龄人的反馈,还会对自己的创造能力更有信心。
虽然自从创建这个单元以来,Envick博士面临的唯一挑战是向其他人解释它的严格性,但她从学生那里学到了很多东西。 在她教授这门课的第一年,她认为等待离职调查不足以获得学生的反馈。 在整个项目中,她倾听学生的意见,并根据他们的反馈进行调整。 By the third year, she felt this project was “smooth as silk” which she contributes to the fact that each of her students had a clear understanding of how critical their contribution was to their group. 她通过使用精心收集的数据创建了平衡的团队,她与学生建立了透明的关系,学生们必须利用自己的优势来帮助创建定制的棋盘游戏,这使得这门课程成为即将进入市场的学生的完美垫脚石。
Dr. Envick explains that “creativity is a top-ten skill that employers are looking for” which is why she not only has her students work as part of a team for thirteen weeks, but she also has them write a reflective paper. 她让他们反思自己的贡献,阐述他们学到了什么,并解释他们将如何将这些经验应用到他们未来的具体职业中。 从某种意义上说,她让他们在进入一个潜在的工作岗位之前,经历了回答面试问题的过程。 She is confident that she is helping them become “more than (what) the employer’s expecting” due to how she uses the creation of a board game to help her students master problem solving via creativity.
正如每一件好事一样,Envick博士希望看到她对这个项目的想法变得更好。 She is handing off the course to Dr. Robert Macy, who is the new director for the Center of Entrepreneurship at 太阳城娱乐官网, and states that she “can’t wait to see what he does with it.” With Dr. Macy’s background in entertainment entrepreneurship, she is confident he will take her idea to the next level.
当她三年前开始这个项目时,作为她的创造力和创新课程的一部分,她开始收集数据。 在一个类似的课堂上,她用一个对照组来证明创造力部分在帮助学生为进入市场做准备方面的价值。 This course has shown her “how talented each individual student is” which has caused her to “focus on students in the same way in different classes.” 她想与其他教授分享这种思维上的转变,尤其是那些教授商业课程的教授。
自从实施了她的桌游项目后,作为一名教授,她个人变得更有创造力了。 这使她能够帮助她的学生了解他们自己的创造力将如何帮助他们未来的职业。 她很有信心,她的学生离开她的课程后,收获的不仅仅是更多的学术知识。 他们带着个人成长的意识离开。
Dr. Envick has written a paper for the 全球商业教育学杂志 about this innovative board game project. 她还在全球商业研究所(Institute for Global business Research) 2022年夏季会议上向其他商学院教员展示了这些发现。 事实上,当她把她用来让学生们成功完成这个项目的工具交给学生时,她分享的不仅仅是她的研究,她让同学们一步一步地把她的想法应用到自己的课堂上。
With an understanding that now, more than ever, creativity is vital to marketplace survival, Dr. Envick’s board game project helps her students understand that they have creative gifts to offer. 她希望她的学生超越生存,学会在未来的职业生涯中茁壮成长。 Understanding that a person’s profession should be enjoyable, Dr. Envick took her students back to their childhood, back to a time when they learned best by using their imaginations. 在她的课堂上,这门课很难,需要高度的思考,她设法重新点燃了学生们的创造力。 她通过让孩子们和朋友一起玩游戏来做到这一点。